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AI Insights · Timothy · July 2022

Top 5 Gacha Games Performance in Switzerland, Q2 2022

In Q2 2022, the top 5 Gacha games in Switzerland showed varying trends in downloads, revenue, and active users, with some experiencing significant peaks and others facing declines.

Top 5 Gacha Games Performance in Switzerland, Q2 2022

The second quarter of 2022 witnessed diverse performance trends among the top 5 Gacha games in Switzerland on a unified platform. Here’s a detailed look at how these games fared in terms of downloads, revenue, and active users.

8 Ball Pool™ from Miniclip.com saw a steady decline in weekly revenue, starting from approximately $19.6K at the end of March and dropping to around $7.8K by the end of June. Weekly downloads also decreased gradually, peaking at 3.1K in mid-April and falling to about 1.5K in the final week of June. The game's weekly active users followed a similar downward trend, starting from 54.3K at the end of March and stabilizing around 46.5K by the end of June.

Dislyte, published by Farlight Games, launched in early May and saw a rapid increase in weekly revenue, peaking at approximately $44.3K by the end of May. However, this figure declined to around $14.6K by the end of June. Weekly downloads showed a sharp rise initially, reaching 8.8K in the week of May 9, but fell to around 0.4K by the end of June. Weekly active users mirrored this trend, starting at 2.8K in early May and decreasing to about 1.8K by the end of June.

For Sonic Forces PvP Racing Battle by SEGA, weekly revenue remained relatively stable, fluctuating around $0.8K throughout the quarter. Weekly downloads saw a significant spike at the end of April, reaching 3.3K, but then declined to about 0.8K by the end of June. The game's weekly active users increased from 4.6K at the end of March to a peak of 12.6K in late April, before gradually decreasing to around 8K by the end of June.

Nintendo's Mario Kart Tour exhibited a mixed performance. Weekly revenue peaked at approximately $17.7K in early May but dropped to around $11.2K by the end of June. Weekly downloads were relatively stable, with a notable increase to 3.2K in the final week of June. The game's weekly active users fluctuated, peaking at 26.5K in mid-April and ending the quarter at around 22.2K.

Top War: Battle Game from River Game HK Limited showed consistent weekly revenue, with a peak of around $45K at the end of March and stabilizing at approximately $32.1K by the end of June. Weekly downloads remained relatively low, peaking at 2.3K in early June. The game's weekly active users experienced a rise, starting from 9.6K at the end of March and reaching around 12.1K by early June, before settling at 9.2K by the end of the quarter.

These insights, based on data from Sensor Tower, highlight the varying performance dynamics of the top Gacha games in Switzerland during Q2 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022